![]() ![]() ![]() Obviously I hope we can finish the remaining colour swap work before too long, as that’s something both devs and fans alike have a blast with. I’m sure everyone’s familiar with how many updates have been put into stages and characters, and seeing how positively backflips have been received makes my heart sing. To be completely honest with you though, I would love to see us continue polishing existing content before more is added. Now this is a tricky one to answer without giving too much away. It’s hard to pinpoint view points throughout development, but I can say it hasn’t always been easy seeing eye to eye on what direction we should go in.Īs an active member of our team, what are some of your hopes and dreams for SSF2 in the near and far future? Throughout the years, of course many attitudes have changed as the team changed. While nothing all that monumental, it was the first time it really felt like we were considering animations outside the obvious ones and focusing on quality of life mechanics. It’s nice.Īs someone who’s been around for so long, have you ever noticed any particular big leaps in SSF2 and its quality? Or the mindset of the team? What were some big turning points in the timeline and the team’s attitude?īeta was definitely a huge turning point, but I remember when we first started pushing for get up attacks. No matter what’s going on in the outside world, it’s nice to know I can always sit down and work on it when I have a moment spare. I’ve been here so long, and every day we discover new things to reignite the passion. I think the secret is a combination of love for the project, love for your teammates and loyalty to an idea. It hasn’t even felt like 14 years when looking back. Smash is one of my favorite series, so to be a part of one of the biggest celebrations of Smash as a franchise means the world to me. I couldn’t honestly imagine life without it. How does one stick around a team so long? Outside of Zero Insanity and Cleod9 himself, you’re probably the member who’s been on the team the longest. I’m a mega Pok émon fan, if the name doesn’t make it obvious, aha! I’m a sprite artist, designer, and novice coder on SSF2. SSF2 Dev, cosplay connaisseur and pokémon practioner: it’s ElvisDitto!ĮlvisDitto, can you quickly introduce yourself? Who is the man behind the ‘Ditto and what is your role on the team? Today I get to pick the brain of ElvisDitto, who’s been on the team for longer than most at this point! ![]() Super Smash Flash 2 is a game made by hundreds of people over several years.Hello everyone, today it’s once again my pleasure to put the spotlight on another one of our team members. Super Smash Flash 2 is not a game made by one person in a month, like SSF1. Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. ![]() It showed very few similarities to the actual Smash Bros gameplay as it was our first game, yet still somehow attracted large crowds of people. Super Smash Flash is back! You do remember us, right? The original Smash Bros fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash. Just enjoy Super Smash Flash 2 PC on the large screen for free! Super Smash Flash 2 Introduction No more eyeing the battery or frustrating calls at the wrong time any more. Now, You can play Super Smash Flash 2 on PC with GameLoop smoothly.ĭownload it in the GameLoop library or search results. Super Smash Flash 2, coming from the developer Hoo!, is running on Android systerm in the past. ![]()
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